Category: Articles and Techniques (page 1 of 21)

Why are some people creative and others not?

The key question isn’t “Why are some people creative and others not?” It is why in God’s name isn’t everyone creative? Where and how was our potential lost? How was it crippled? Why does education inhibit creativity? Why can’t educators foster more creativity instead of less? Why is it that the more expert people become in their fields, the less creative and innovative they become? Why is it that people who know more create less, and people who know less create more? Why are people amazed when someone creates something new, as if it were a miracle?

We’ve been educated to process information based on what has happened in the past, what past thinkers thought, and what exists now. Once we think we know how to get the answer, based on what we have been taught, we stop thinking. The Spanish word for an “answer” is respuesta, and it has the same etymological root as response (responsory), the song people sing to the dead. It’s about what has no life anymore. In other words, when you think you know the answers, based on what has happened in the past, your thinking dies.
This is why, when most people use their imaginations to develop new ideas, those ideas are heavily structured in predictable ways by the properties of existing categories and concepts. Creative thinking requires the ability to generate a host of associations and connections between two or more dissimilar subjects, creating new categories and concepts. We have not been taught to process information this way.

CONCEPTUAL BLENDING

The key to creatively generating associations and connections between dissimilar subjects is conceptual blending. This is a creative-thinking process that involves blending two or more concepts in the same mental space to form new ideas.

Imagine, for a moment, that thought is water. When you are born, your mind is like a glass of water. Your thinking is inclusive, clear, and fluid. All thoughts intermingle and combine with each other and make all kinds of connections and associations. This is why children are spontaneously creative.

In school you are taught to define, label, and segregate what you learn into separate categories. The various categories are kept separate and not allowed to touch each other, much like ice cubes in a tray. Once something is learned and categorized, your thoughts about it become frozen. For example, once you learn what a can opener is, whenever someone mentions “can opener” you know exactly what it is.

You are taught, when confronted with a problem, to examine the ice cube tray and select the appropriate cube. Then you take the cube and put it in a glass, where your thinking heats and melts it. For example, if the problem is to “improve the can opener,” the glass will contain all you have learned about can openers, and nothing more. You are thinking exclusively, which is to say you are thinking only about what you have learned about the can opener. No matter how many times the water is stirred, you end up creating, at best, a marginal improvement.

Now if you take another cube (for example, vegetables) and put it in the same glass with the can-opener cube, your thinking will heat and melt both together into one fluid. Now when you stir the water, more associations and connections are made and the creative possibilities become immensely greater. The vegetable cube, once blended with the can-opener cube, might inspire you to think of how vegetables open in nature. For example, when pea pods ripen, a seam weakens and opens, freeing the peas. This might inspire you to come up with novel ideas. You could, for example, manufacture cans with a weak seam that can be pulled to open the can. You cannot get this kind of novel idea using your conventional way of thinking.

What happens when you think simultaneously, in the same mental space, about a showerhead and a telescope orbiting the earth? When the Hubble telescope was first launched into space, scientists were unable to focus it. It could be salvaged only by refocusing it using small, coin-shaped mirrors. The problem was how to deliver the mirrors and insert them precisely into the right location. The right location was in a light bundle behind the main mirror. The NASA experts who worked on the problem were not able to solve it, and the multi¬million dollar Hubble seemed doomed.

Electrical engineer James Crocker was attending a seminar in Germany when he found out about the problem. He worked on it all day. Tired, he stepped into the shower in his hotel room. The European-style shower included a showerhead on an arrangement of adjustable rods. While manipulating the showerhead, Crocker suddenly realized that similar articulated arms bearing coin-shaped mirrors could be extended into the light bundle from within a replacement axial instrument by remote control. Mentally blending the Hubble telescope and the showerhead created this remarkable solution.

Crocker was startled by his sudden realization of the solution that was immensely comprehensive and at the same time immensely detailed. As Crocker later said, “I could see the Hubble’s mirrors on the shower head.” The NASA experts could not solve the problem using their conventional linear way of thinking. Crocker solved it by thinking unconventionally — by forcing connections between two remotely different subjects.

Look at the following illustration of the square and circle. Both are separate entities.

Now look at the extraordinary effect they have when blended together. We now have something mysterious, and it seems to move. You can get this effect only by blending the two dissimilar objects in the same space. The power of the effect is not contained in the circle or in the square, but in the combination of the two.

Creativity in all domains, including science, technology, medicine, the arts, and day-to-day living, emerges from the basic mental operation of conceptually blending dissimilar subjects. When analyzed, creative ideas are always new combinations of old ideas. A poet does not generally make up new words but instead puts together old words in a new way. The French poet Paul Valéry is quoted by mathematician Jacques Hadamard in Jacques Hadamard, A Universal Mathematician, by T. O. Shaposhnikova, as saying, “It takes two to invent anything. The one makes up combinations; the other one chooses, recognizes what he wishes and what is important to him in the mass of the things which the former has imparted to him.” Valéry related that when he wrote poetry he used two thinking strategies to invent something new. With one strategy, he would make up combinations; and with the other, he would choose what was important.

Consider Einstein’s theory of relativity. He did not invent the concepts of energy, mass, or speed of light. Rather, he combined these ideas in a new and useful way.

Think for a moment about a pinecone. What relationship does a pinecone have to the processes of reading and writing? In France in 1818, a nine-year-old boy accidentally blinded himself with a hole puncher while helping his father make horse harnesses. A few years later the boy was sitting in the yard thinking about his inability to read and write when a friend handed him a pinecone. He ran his fingers over the cone and noted the tiny differences between the scales. He conceptually blended the feel of different pinecone scales with reading and writing and realized he could create an alphabet of raised dots on paper so the blind could feel and read what was written with it. In this way Louis Braille opened up a whole new world for the blind.

Braille made a creative connection between a pinecone and reading. When you make a connection between two unrelated subjects, your imagination will leap to fill the gaps and form a whole in order to make sense of it. Suppose you are watching a mime impersonating a man taking his dog out for a walk. The mime’s arm is outstretched as though holding the dog’s leash. As the mime’s arm is jerked back and forth, you “see” the dog straining at the leash to sniff this or that. The dog and the leash become the most real part of the scene, even though there is no dog or leash. In the same way, when you make connections between your subject and something that is totally unrelated, your imagination fills in the gaps to create new ideas. It is this willingness to use your imagination to fill in the gaps that produces the unpredictable idea. This is why Einstein claimed that imagination is more important than knowledge.

Just as conceptual blending allows information to intermingle in the mind of the individual, when people swap thoughts with others from different fields, this creates new, exciting thinking patterns for both. As Brian Arthur argues in his book The Nature of Technology, nearly all technologies result from combinations of other technologies, and new ideas often come from people from different fields combining their thoughts and things. One example is the camera pill, invented after a conversation between a gastroenterologist and a guided-missile designer.

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Can You Spot The Hidden Tiger?

 

Only 1% of people can spot the second tiger. These people have acute perceptive abilities. If you can’t find it, go to the end of this article for the answer.

Cognitive scientists understand the importance of perception and pattern recognition as a major component of creative thinking. When you are committed and start to actively work on a problem that you are passionate about, you will start to notice more and more things that relate to what you are working on. With an infinite amount of stimuli constantly hitting our brains, we need the ability to filter that which is most relevant to us. And our mind is that filter. Often these connections can seem like coincidences, but cognitive scientists tell us it is simply that part of our brain that screens out information we are not interested in and focuses on the things that we can use. These connections give you different ways to look at information and different ways to focus on it.

George de Mestral was inspired to improve the zipper. He thought about the essence of zippers which is to fasten two separate pieces of fabric together. His question became “How do things fasten?” He became committed to the idea of inventing a better fastener and spent considerable time pondering how things fasten in other domains including nature.

One day when George was hunting birds with his Irish pointer, he traveled through some burdock thistles. The prickly seed burrs from the plants clung to his clothing and to his dog. While pulling off the burrs he noticed how they were removable yet easily reattached.

The burdock fascinated George and he imagined a fastener that mimicked a burdock. He studied the burrs under a microscope and discovered a hook system used by the burdock plant to migrate its seeds by attachment. The hooks could grab onto loops of thread or fur and migrate with the object it fastened itself to. This gave him the idea of creating a hook and loop fastener.

It was not logic that guided his thinking process but perception and pattern recognition between two totally unrelated subjects: zippers and burdocks. Logic dictates that burdocks are animate plants and zippers are inanimate man-made objects that are totally unrelated and, therefore, any relationship between the two is to be excluded. It was George’s creative perception, not logic, that recognized the common factor between a burdock and a zipper that fastens, not logic.

George envisioned two fabrics that could attach in this manner with one having a surface covered with minuscule hooks and another with hoops. Most of the experts he visited did not believe hooks could be created on the surface of fabric. However, he found a weaver at a textile plant that was willing to work with him. George discovered that a multi filament yarn woven from velvet or cotton terry cloth created a surface of hooped threads. To create hooks, George would partially cut the hoops so they would become hooks. There was a great deal of experimentation to get the right density, thread sizes and rigidity. He eventually wove the hook-side yarn from nylon and invented Velcro.

Russian computer scientist, Mikhail Bongard, created a remarkable set of visual pattern recognition problems to test one’s creative perception. The Bongard problems present two sets of relatively simple diagrams, say A and B. All the diagrams from set A have a common factor or attribute, which is lacking in all the diagrams of set B. The problem is to find, or to formulate, convincingly, the common factor.

Below is an example of a Bongard problem. Test your perception and pattern recognition skills and try to solve the problem. You have two classes of figures (A and B). You are asked to discover some abstract connection that links all the various diagrams in A and that distinguishes them from all the other diagrams in group B.

One has to take chances that certain aspects of a given diagram matter, and others are irrelevant. Perhaps shapes count, but not sizes — or vice versa. Perhaps orientations count, but not sizes — or vice versa. Perhaps curvature or its lack of curvature counts, but not location inside the box — or vice versa. Perhaps numbers of objects but not their types matter — or vice versa. Which types of features will wind up mattering and which are mere distractors.

As you try to solve the problem, you will find the essence of your mental activity is a complex interweaving of acts of abstraction and comparison, all of which involve guesswork rather than certainty. By guesswork I mean that one has to take a chance that certain aspects matter and others do not.

Logic dictates that the essence of perception is the activity of dividing a complex scene into its separate constituent objects and attaching separate labels to the now separated parts of pre-established categories, such as ovals, X’s and circles as unrelated exclusive events. Then we’re taught to think exclusively within a closed system of hard logic. In the above patterns, if you were able to discern the distinction between the diagrams, your perception is what found the distinction, not logic. The distinction is the ovals are all pointing to the X in the A group, and the ovals area all pointing at the circles in the B group.

The following thought experiment is an even more difficult problem, because you are no longer dealing with recognizable shapes such as ovals, X’s, circles or other easily recognizable structures for which we have clear representations. To solve this, you need to perceive subjectively and intuitively, make abstract connections, much like Einstein thought when he thought about the similarities and differences between the patterns of space and time, and you need to consider the overall context of the problem.

                                                                                                                                                                                       A                                                                             B

Again, you have two classes of figures (A and B) in the Bongard problem. You are asked to discover some abstract connection that links all the various diagrams in A and that distinguishes them from all the other diagrams in group B.

SCROLL DOWN FOR ANSWER

ANSWER: The rule is the “dots” in A are on the same side of the neck.

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SECOND TIGER

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How To Approach Problems

 

 

 

Once we have settled on a perspective, we close off but one line of thought. Certain kinds of ideas occur to us, but only those kinds and no others. Have you ever looked closely at the wheels on a railroad train? They are flanged. That is, they have a lip on the inside to prevent them from sliding off the track. Originally train wheels were not flanged–instead, the railroad tracks were. Because the problem of railroad safety had been expressed as: “How can the tracks be made safer for trains to ride on?” hundreds of thousands of miles of track were manufactured with an unnecessary steel lip. Only when the problem was redefined as: “How can the wheels be made to secure the track more securely?” was the flanged wheel invented.

One of the many ways in which we have become cognitively lazy is to accept our initial impression of the problem that it encounters. Once we settle on an initial perspective, we don’t seek alternative ways of looking at the problem. Like our first impression of people, our initial perspective on problems and situations are apt to be narrow and superficial. We see no more than we expect to see based on our past experiences in life, education and work.

Most of us look at a scene rather than look into it. People tend to think of perception as a passive process. We see, hear, smell, taste or feel stimuli that impinge upon our senses. We think that if we are at all objective, we record what is actually there. Yet perception is demonstrably an active rather than a passive process; it constructs rather than records “reality.” You construct how you choose to see the world.

THOUGHT EXPERIMENT

Consider the following problem. Four cards are laid out with their faces displaying respectively, an A, a B, a 4 and a 7.

A B 4 7

You are told that each card has a letter on one side and a number on the other. You are then given a rule, whose truth you are expected to evaluate. The rule is: “If a card has a vowel on one side, then it has an even number on the other.”  You are then allowed to turn over two, but only two, cards in order to determine whether the rule is correct as stated.

If you worked this problem silently, you will almost certainly miss it, as have the large percentage of subjects to whom it has been presented. Most subjects realize that there is no need to select the card bearing the consonant, since it is irrelevant to the rule; they also appreciate that it is essential to turn over the card with the vowel, for an odd number opposite would prove the rule incorrect.
The wording of the problem determines the perspective most people mentally default to almost immediately. Most people assume that the object is to examine the cards to ascertain that if a card has a vowel on one side, then it has an even number on the other; and if a card has an even number on one side, then it has a vowel on the other side. This assumption leads them to make the fatal error of picking the card with the even number, because the even number is mentioned in the rule. But, in fact, it is irrelevant whether there is a vowel or a consonant on the other side, since the rule does not take a stand on what must be opposite to even numbers.

On the other hand, it is essential to pick the card with the odd number on it. If that card has a consonant on it, the result is irrelevant. If, however, the card has a vowel on it, the rule in question has been proved incorrect, for the card must (according to the rule) have an even (and not an odd) number on it.

The content of this specific problem influenced the way we constructed our perception of the problem. This perception created the assumption that leads to error. This should give one pause about mentally defaulting to first impressions. Leonardo Da Vinci wrote in his notebooks that one should always assume that your first impression of a problem is usually biased toward your usual way of thinking. He suggested looking at your problem in at least three different ways to get a better understanding.

“If a card has a vowel on one side, then it has an even number on the other.” Here we are working with letters and numbers. Transposing the words to read “If a card has an even number on one side, then……….” Clarifies the problem and gives us a different perspective on even numbered cards. It becomes apparent that what even numbered cards have on the other side has no significance. The rule is only concerned with cards that have vowels on one side.

Sigmund Freud would “reframe” something to transform its meaning by putting it into a different framework or context than it has previously been perceived. For example, by reframing the “unconscious” as a part of him that was “infantile,” Freud began to help his patients change the way they thought and reacted to their own behavior.

The important thing is not to persist with one way of looking at the problem. Consider the following interesting twist, again using four cards. This time, however, we reframe the problem by substituting journeys and modes of transportation for letters and numbers. Each card has a city on one side and a mode of transportation on the other.

LOS ANGELES NEW YORK AIRPLANE CAR

This time, the cards have printed on them the legends, respectively, Los Angeles, New York, airplane, and car; and the rule is reframed to read: “Every time I go to Los Angeles, I travel by airplane. While this rule is identical to the number-letter version, it poses little difficulty for individuals. In fact, now 80 percent of subjects immediately realize the need to turn over the card with “car” on it.

Apparently, one realizes that if the card with “car” on it has the name “Los Angeles” on the back, the rule has been proved incorrect; whereas it is immaterial what it says on the back of the airplane since, as far as the rule is concerned, one can go to New York any way one wants.

Why is it that 80 percent of subjects get this problem right, whereas only 10 percent know which cards to turn over in the vowel-number version? By changing the content (cities and modes of transportation substituted for letters and numbers), we restructured the problem, which dramatically changed our reasoning. The structure of a problem colors our perspective and the way we think.

The above thought experiment is a variation on the Wason selection task that was devised by Peter Wason. The Wason selection task was originally developed as a test of logical reasoning, but it has increasingly been used by psychologists to analyze the structure of human reasoning mechanisms.

The significant point about this test is that we are incredibly bad at it. And it doesn’t make much difference what the level of education is of the person taking the test. Moreover, even training in formal logic seems to make little difference to a person’s performance. The mistake that we tend to make is fairly standard. People almost always recognize that they have to pick up the card with the vowel, but they fail to see that they also have to pick up the card with the odd number. They think instead that they have to pick up the card with the even number.

One of the most interesting things about this phenomenon is that even when the correct answer is pointed out, people feel resistance to it. It apparently feels “right” that the card with the even number should be picked up. It feels right because your initial perspective is biased toward the usual way of thinking. It is only when you look at it from different perspectives that you get a deeper understanding of the problem.
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Michael Michalko is the author of the highly acclaimed Thinkertoys: A Handbook of Creative Thinking Techniques; Cracking Creativity: The Secrets of Creative Genius; ThinkPak: A Brainstorming Card Deck and Creative Thinkering: Putting Your Imagination to Work.

THE DIFFERENCE BETWEEN THE WAY THE AVERAGE PERSON THINKS AND A CREATIVE GENIUS THINKS

Once we have settled on a perspective, we close off but one line of thought. Certain kinds of ideas occur to us, but only those kinds and no others. What if the crippled man who invented the motorized cart had defined his problem as: “How to occupy my time while lying in bed?” rather than “How to get out of bed and move around the house?”

Leonardo Da Vinci believed that to gain knowledge about the form of problems, you began by approaching the problem on its own terms. He felt the first way he looked at a problem was too biased toward his usual way of seeing things. He would restructure his problem by looking at it from one perspective and move to another perspective and still another. With each move, his understanding would deepen and he would begin to understand the essence of the problem. Da Vinci discovered that genius often comes from finding a new perspective that no one else has taken.

THOUGHT EXERCISE

By now most everyone has been challenged with the nine dot puzzle. If this is the first time you have seen it, spend a few minutes solving it before you read further. The challenge is to draw no more than four straight lines which will cross through all nine dots without lifting your hand from the paper.

The first time a person tries to solve this puzzle they are stymied. This is because of our perception of the arrangement of the dots as a box or square. Once perceived as a box, most people will not exceed the imaginary boundaries of the imaginary box and are unable to solve the puzzle.

There is nothing in the challenge statement that defines the arrangement as a box and nothing demands the line must be drawn within the box, but people who make that assumption find the puzzle impossible. The answer, as I’m sure you all now know by now, involves drawing a line that goes beyond the limitations of the imagined box. This is where the cliché “Think outside of the box” comes from. To solve it, you have to start the line outside of the imaginary box.

The nine-dot puzzle was popularized by William North Jayme, a direct-mail copywriter who was hired by Esquire magazine in 1958 because they wanted to abandon their unwholesome image for a more sophisticated one. Mr. Jayme came up with the ”puzzle letter”: an envelope with nine dots on it and a challenge to the recipient to connect them using no more than four uninterrupted lines. The enclosed letter showed that to do so, one had to go outside the box. Or, in other words, you had to break normal thinking patterns, something that the new Esquire said it could help modern men do. The letter was a phenomenal success, Esquire’s image was changed overnight and the subscriptions poured in.

Over time the puzzle became synonymous with creative thinking and the phrase “thinking outside the box” has now become a cliché for creativity. A cliché because the puzzle has become commonplace and most people remember the solution from their past experience with it. When the brain recognizes the pattern and we solve the problem, it seems like a new insight has been sparked.

However, when asked to search for other ways to solve the puzzle, the rationalizations begin. We think “If I can’t see it right away, it either isn’t there or not worth finding.” Apparently, if we think “outside the box” once, we are done and our thinking is done. Surrendering to this rationalization limits our thinking, our creativity, and our ability to apply ideas and skills to novel situations.

THE DIFFERENCE BETWEEN THE AVERAGE PERSON AND THE CREATIVE GENIUS

Albert Einstein was once asked what the difference was between him and the average person. He said that if you asked the average person to find a needle in the haystack, the person would stop when he or she found a needle. He, on the other hand, would tear through the entire haystack looking for all the possible needles. With creative thinking, one generates as many alternative approaches as one can.

Most of us have been educated to think exclusively which means we think in deficit by focusing our attention on specific information and excluding all else. In these instances, exclusive thinking leads us to neglect potentially important pieces of the puzzle. Exclusive thinking doesn’t merely inhibit irrelevant facts and perceptions. It can also smother the imagination.

Creative thinking is inclusive thinking. You consider the least obvious as well as the most likely approaches, and you look for different ways to look at the problem. It is the willingness to explore all approaches that is important, even after one has found a promising one.

THERE IS NO ONE RIGHT ANSWER. To begin with, the original “Think Outside the Box” solution was just one way to solve the puzzle. Reality is ambiguous. Aristotle said it is either (A) or (not-A). It cannot be both. The sky is either blue or not blue. This is black and white thinking as the sky is a billion different shades of blue. A beam of light is either a wave or not a wave (A or not-A). Physicists discovered that light can be either a wave or particle depending on the viewpoint of the observer. The only certainty in life is uncertainty. When trying to get ideas, do not censor or evaluate them as they occur. Nothing kills creativity faster than self-censorship of ideas while generating them. Think of all your ideas as possibilities and generate as many as you can before you decide which ones to select. The world is not black or white. It is grey.

Experimental psychologists like to tell a story about a professor who investigated the ability of chimpanzees to solve problems. A banana was suspended from the center of the ceiling, at a height that the chimp could not reach by jumping. The room was bare of all objects except several packing crates placed around the room at random. The test was to see whether you could teach the chimp to stack the crates and make them into steps to reach the banana.

The chimp sat quietly in a corner, watching the psychologist arrange the crates into steps and then distributed them randomly again. The chimp understood and performed the task. The professor invited his associates to watch the chimp conceptualize and build the steps to the banana. The chimp waited patiently until the professor crossed the middle of the room. When he was directly below the fruit, the chimp suddenly jumped on his shoulder, then leaped into the air and grabbed the banana.

Though the chimp had learned how to build steps out of boxes, when another more direct easier alternative presented itself, the chimp did not hesitate. The chimp learned how to solve the problem but instinctively kept an open mind to other more effective solutions. In other words, building steps was just one of many ways to reach the banana. Humans, on the other hand, once we learn something or are taught to do something a particular way by someone in authority (teacher, boss, etc.), seem to keep repeating the one method we know — excluding all else from our thought.

APPROACH THE PROBLEM ON ITS OWN TERMS. Approaching the puzzle and framing it with this wording “In what ways might I connect all nine dots with a continuous line without lifting my hand from the paper?” The phrase (“In what ways might I ….?”) is commonly used as an invitational stem by creative thinkers to shape their conscious and subconscious minds to actively search for alternatives.

Looking at the puzzle from this perspective gets you thinking about the number of lines, the lengths of the lines, the width of the lines, the box of dots, the size of the box and positions of the dots.

For instance, there is no requirement that you must use four consecutive straight lines. The puzzle states no more than four straight lines. Why not three, two or even one line? When linking things such as dots, we are used to linking the centers and our first attempts are to draw lines through the centers of the dots. This is another false assumption based on past experiences. After a period of trials and errors, we discover we can link the dots by having the line just touch the dots as illustrated.

GET RID OF THE BOX. Now, let’s look at from the perspective of the way the dots are arranged. There is nothing that prohibits us from rearranging the dots, so another solution is to cut out the dots and tape them into one straight row and draw one line straight through.

WHAT IS THE ESSENCE? Over time we have cultivated an attitude which puts the major emphasis on separating human experience into different domains and universes. We’ve been tacitly taught that perception is the activity of dividing a complex scene into its separate parts followed by the activity of attaching standard labels to the parts. For example, in our nine-dot puzzle we tend to think of pre-established categories such as “dots must be in a box, the line must go through the center of the dots, there must be four lines, the line must be made with a pencil or pen, the size of the dots cannot be changed, the paper cannot be changed in any way, and so on.” This kind of thinking is exclusive. Its goal is to separate and exclude elements from thought based upon what exists now. The goal of exclusive thinking is to limit possibilities to the obvious. It discourages creative thought.

Creative thinkers are inclusive thinkers which means they think in terms of essences and principles. They then look in other domains for examples of these essences and then try to make metaphorical-analogical connections between their subject and something dissimilar. The essence of this problem is “connecting.” This motivates creative thinkers to look in other domains to see how things are connected. How does an artist connect different shapes? How does a painter connect unpainted boards? How wide can you make a connection? How long? What instruments can be used to connect things? What substances can be used as lines?

Most people assume you must use a pencil or pen and draw a normal-sized line because of their past experiences. But there is nothing in the challenge statement that prohibits the person from using an alternative instrument and substance. In the domain of house painting, the painting connects unpainted boards with paint. One solution is to use a wide paint brush, dip it in paint and connect all nine dots with one straight continuous wide swipe of paint. You have now connected all nine dots with one line.

IMAGINATION. Creative thinkers consider imagination to be more important than knowledge. One way a creative thinker would approach the problem is to ask “What is impossible to do with a line, but if it were possible, would change the nature of the problem forever?”

There is no limit on how long you can draw a straight line. So, another solution is to imagine drawing the line around the world three times intersecting and linking up all nine dots.

This, of course, is impossible to do. But it is not impossible to imagine. Your brain is a dynamic system that evolves its patterns of activity rather than computes them like a computer. It thrives on the creative energy of feedback from experiences real or fictional. You can synthesize experience; literally create it in your own imagination. The human brain cannot tell the difference between an “actual” experience and a fantasy imagined vividly and in detail. This discovery is what enabled Albert Einstein to create his thought experiments with imaginary scenarios that led to his revolutionary ideas about space and time. Imagination gives us the impertinence to imagine making the impossible possible. In the nine dot puzzle we take the impossible solution of going around the world three times and imagineer this idea into a solution that is realistic and practical as illustrated.

Imagineering means you take an impossible or fantastical idea and engineer it into something realistic and feasible. How can I make this happen? What are the features and aspects of the idea? Can I build ideas from the features or aspects? What is the essence of the idea? Can I extract the principle of the idea? Can I make analogical-metaphorical connections with the principle and something dissimilar to create something tangible?

In this case, we take the principle of going around the world and create a mini-world by rolling the paper up into a cylinder and then rotating a pencil around it connecting all nine dots.

An alternative solution is to place the paper with the dots on the center of a turntable and replace the needle at the tip of the recording arm with a tiny pen. Turn on the turntable and the pen will draw a line through all nine dots.

TAKE IT APART. The average person has been inculcated with a functional fixedness mindset, which is a movement in psychology that emphasizes holistic processing where the whole is seen as being separate from the sum of its parts. Functional fixedness can be defined as a mental block against using an object in a new way that is required to solve a problem. This block then limits that ability of an individual to use the components given to them to make a specific item, as they cannot move past the original intention of the object.

When creative thinkers embrace a subject, they see the whole but would move from one detail to another and examine each separately. By mentally taking the subject apart, they are able to break out of his stereotypical notion of a subject as a continuous whole and to discover new relationships and ways to use the items that are available to them at the givens.

The dots and the paper that dots are drawn on are two of the major components of the puzzle. Paper can be rearranged into new forms by folding. Taking the puzzle apart by folding the paper as shown below enables you to discover new relationships between the dots and ways to fold the paper until the dots are arranged in a row. Now simply draw a straight line through the dots.

Once observed and accepted, thoughts become loose and move freely around in your mind. The more work you put into thinking about a problem, the more thoughts and bits of information you set in random motion combining and recombining them into different combinations and associations. These thoughts breed intuitive guesses and hunches. Previous solutions of rearranging the dots into one straight line sparks the idea of cutting out the dots, arranging them in a stack and then punching a pencil through the center of the dots linking all nine dots.

 

The more ideas you generate, the more connections you make. These connections and their associated ideas often spark new ideas and new questions. The creative mind synthesizes all that is created and goes beyond them to create more creative products. For example, the above idea of stabbing a pencil through the cut out dots triggers another idea. That is to rumple up the puzzle into a small wad of paper and punch a pencil through the wad. You may have to do this several times, but probability being what it is, sooner or later, you will punch the pencil through the dots linking them together.

In genius, there is a patience for the odd and the unusual avenues of thought. This intellectual tolerance for the unpredictable allows geniuses to bring side by side what others had never sought to connect. Think of how Albert Einstein changed our understanding of time and space by fantasizing about people going to the center of time in order to freeze their lovers or their children in century-long embraces. This space he imagined is clearly reminiscent of a black hole, where, theoretically, gravity would stop time. Einstein also fantasized about a woman’s heart leaping and falling in love two weeks before she has met the man she loves, which lead him to the understanding of acausality, a feature of quantum mechanics. A caricature of special relativity (the relativistic idea that people in motion appear to age more slowly) is based on his fantasy of a world in which all the houses and offices are on wheels, constantly zooming around the streets (with advance collision-avoidance systems).

Even the “Many worlds” interpretation which is espoused by some physicists, including Stephen Hawkins, is based on Einstein’s fantasy of a world where time has three dimensions, instead of one, where every moment branches into three futures. Einstein summarized the value of using your imagination to fantasize best when he said “The gift of fantasy has meant more to me than my talent for absorbing positive knowledge.”

In genius, there is a patience for the odd and the unusual avenues of thought. This intellectual tolerance for the unpredictable allows geniuses to bring side by side what others had never sought to connect. An unusual and imaginative solution is to widen the dots with a pencil so that each dot touches the adjacent dots? Now the nine dots are linked together with no lines.

The playful openness of creative geniuses is what allows them to explore unthinkable ideas. Once Wolfgang Pauli, the discoverer of electron spin, was presenting a new theory of elementary particles before a professional audience. An extended discussion followed. Niels Bohr summarized it for Pauli’s benefit by saying that everyone had agreed his theory was crazy. The question that divided them, he claimed, was whether it was crazy enough to have a chance of being correct. Bohr said his own feeling was that it wasn’t crazy enough.

Logic hides in Bohr’s illogic. In genius, there is a tolerance for unpredictable avenues of thought. The result of unpredictable thinking may be just what is needed to shift the context and lead to a new perspective.

Another unusual solution is to light a match and burn the paper with the puzzle into a pile of ashes. Then carefully form the ashes into one straight line.

Within a short time, we came up with a quantity of solutions because we approached the problem on its own terms, looked at the problem from several different perspectives, did not settle for the first good idea, did not censor ideas because they looked silly or stupid and consequently created several ideas, thought unconventionally, changed the way we looked at the puzzle, worked with the essence of the problem, thought discontinuously and used our imagination.
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Creative thinking expert and author, Michael Michalko http://creativethinking.net/#sthash.SXV5T2cu.dpbs

THOMAS EDISON’S CREATIVE THINKING HABIT: ADAPTATION

One of the paradoxes of creativity is that in order to think originally, we must first familiarize ourselves with the ideas of others. Thomas Edison put it this way: “Make it a habit to keep on the lookout for novel and interesting ideas that others have used successfully. Your idea needs to be original only in its adaptation to the problem you are working on.” Many cultural historians agree with Edison in that a whole host of new objects and ideas are based on objects and ideas already in existence. Adaptation is a common and inescapable practice in creativity. Even the “Star Spangled Banner,” which was written in defiance of England, was essentially the same as a popular tune sung in English pubs.

To become an expert at adaptation, ask:

• What else is like this?

• What other idea does this suggest?

• Does the past offer a parallel?

• What could I copy?

• Who could I emulate?

• What idea could I incorporate?

• What other process could be adapted?

• What else could be adapted?

• What different contexts can I put my concept in?

• What ideas outside my field can I incorporate?

• What ideas inside my field can I incorporate?

I have a friend who is a chef. One day he and I had a discussion about creative thinking and I brought up the principle of adaptation. A month or so later, I ran into him and he told me that he was getting a patent for his invention of an olive oil dispenser.

It’s easy to overdo the olive oil, both in terms of application and health implications, which is why he said he decided to look around his world for an idea he could adapt to solve his problem. One day he was thinking about his olive oil problem while he played with his ball point pen. He suddenly realized he could adapt an idea from the principle of a ball point pen.

He made an olive oil dispenser from a simple glass vessel topped with a hollow cork stopper that’s sealed with a rolling wooden ball that soaks up the oil and then dispenses it easily and evenly across breads, meats, and other foods. The device makes it easy to spread an even layer of olive oil on meat and bread without any of the mess.

WHAT IDEA CAN BE ADAPTED?

Phillip Reiss, a German, invented a machine that could transmit music in 1861. He was days away from inventing the telephone. Every communication expert in Germany persuaded him there was no market for such a device as the telegraph was good enough. Fifteen years later, Alexander Graham Bell adapted Reiss’s work and invented the telephone and became a multi-millionaire with Germany as his first most enthusiastic customer.

WHAT PROCESS CAN BE ADAPTED?

Consider the incredible opportunity that the U.S. Postal Service and UPS both missed by failing to create an “overnight” delivery service. Their entire focus was on using established systems and theories to create the service. If, for instance, using the established system, you want to connect one hundred markets with one another, and if you do it all with direct point-to-point deliveries, it will take one hundred times ninety-nine — or 9,900 — direct deliveries. They failed to look for alternative ideas and simply concluded that the cost was prohibitive. There was no way they could make it economically feasible.

It took an individual who looked at the problem in a different way to solve the problem. After a tour of duty with the Marines in Vietnam, Fred Smith returned home in 1971 to find that computers were becoming an indispensable part of doing business and delivery systems were not keeping up with the increased demand for speed and reliability when delivering computer parts.

Fred abstracted the problem from delivery services to one of “movement.” How do things move?

He thought about how information is moved, and how banks move money around the world. Both information systems and banks, he discovered, put all points in a network and connect them through a central hub. He decided to create a delivery system — Federal Express, now known as FedEx — that operates essentially the way information and bank clearinghouses do. He realized that a hub-and-spoke network could create an enormous number of connections more efficiently than a point-to-point delivery system. The delivery system he conceived used both airplanes and trucks, which was unheard of at the time. His system was 100 times more efficient than existing systems at the time and was subsequently employed in, of course, all air cargo delivery systems in the airline industry.

GECKO GLOVES.

After watching Spider-Man, researchers at the University of Manchester played with the idea of developing adhesives that would help people climb and cling to vertical surfaces. They brainstormed by considering ways that animals, reptiles, insects, and birds attach themselves to plants and trees. They were most intrigued by geckos, which have tiny hairs on the soles of their feet that allow them to climb slick surfaces. The researchers adapted this feature into an adhesive that mimics geckos’ feet, demonstrating the feasibility of self-cleaning, re-attachable dry adhesives. These artificial micro-hair adhesives are being developed into gecko gloves, which will enable humans to climb vertical walls as easily as a gecko or Spider-Man.

WHAT BEHAVIORS CAN BE ADAPTED?

Dr. Peter Pronovost, a critical care specialist at the Johns Hopkins medical center in Baltimore, thought he knew how to minimize human error. It was, as Dr. Atul Gawande describes it in his provocative new book, “The Checklist Manifesto,” an idea so simple that it seemed downright loopy.

In 2001 Dr. Pronovost borrowed a concept from the aviation industry: a checklist, the kind that pilots use to clear their planes for takeoff. In an experiment, Dr. Pronovost used the checklist strategy to attack just one common problem in the I.C.U., infections in patients with central intravenous lines (catheters that deliver medications or fluids directly into a major vein). Central lines can be breeding grounds for pathogens; in the Hopkins I.C.U. at the time, about one line in nine became infected, increasing the likelihood of prolonged illness, further surgery or death.

Dr. Pronovost wrote down the five things that doctors needed to do when inserting central lines to avoid subsequent infection: wash hands with soap; clean the patient’s skin with chlorhexidine antiseptic; cover the patient’s entire body with sterile drapes; wear a mask, hat, sterile gown and gloves; and put a sterile dressing over the insertion site after the line was in. Many of his colleagues thought his idea was a no-brainer. It seemed silly to make a checklist for something so obvious.

But Dr. Pronovost knew that about one-third of the time doctors were skipping at least one of these critical steps. What would happen if they never skipped any? He gave the five-point checklist to the nurses in the I.C.U. and, with the encouragement of hospital administrators, told them to check off each item when a doctor inserted a central line — and to call out any doctor who was cutting corners. The new rule made it clear: if doctors didn’t follow every step, the nurses would have backup from the administration to intervene.

The nurses were strict, the doctors toed the line, and within one year the central line infection rate in the Hopkins I.C.U. had dropped from 11 percent to zero. Two years after the checklist was introduced, Dr. Pronovost calculated, it had prevented 43 infections, avoided 8 I.C.U. deaths and saved the hospital millions of dollars.

Based on this success, Dr. Pronovost and his colleagues wrote up checklists for other situations in the I.C.U., like mechanical ventilation. (Were antacids prescribed to prevent stomach ulcers? Was the bed propped up 30 degrees to keep the windpipe clear of saliva?) The average length of stay in the I.C.U. dropped by half, and 21 fewer I.C.U. patients died than had died the previous year.

CAN THE CONTEXT BE ADAPTED FOR A DIFFERENT MARKET?

A couple of brothers named Jacuzzi, who sold water pumps for farm use, designed a special whirlpool bath as a treatment for their cousin’s arthritis. They did little with this new product until Roy Jacuzzi put the concept in a different context—the luxury bath market—and bathrooms were never the same again. The Jacuzzi sold like crazy across the country, from California to the White House.

WHAT IDEAS CAN BE ADAPTED FROM NATURE?

Medical doctors working with geneticists have discovered a way to use fire-flies to fight cancer. The gene that activates a firefly’s bioluminescence is inserted into cancer cells, causing them to glow. A photosensitizing agent is added, making the cells produce toxic substances and causes them to self-destruct. This principle is already used in photodynamic therapy, which uses bursts of light to attack tumors. Inserting the light source directly into the cells makes it possible to attack tumors deep in the body without using an outside light source that could damage healthy tissue on the way.

WHAT MATERIAL CAN BE ADAPTED?

To help his experiments, Thomas Edison designed a laboratory model of a transatlantic cable, in which cheap powdered carbon was used to simulate the electrical resistance of thousands of miles of wires. Alas, the rumble of traffic outdoors, clattering in the machine shop, or even the scientists’ footsteps shook the equipment enough to change the pressure of the connecting wires on the carbon, thus altering its resistance. Since the accuracy of the model depended upon constant resistance in the carbon, Edison finally abandoned this approach. But later, when confronted with the problem of how to improve the transmission of voices over the telephone, he adapted his failed work on variable resistance with the undersea cable to his work on a telephone transmitter. He used a funnel-shaped mouthpiece to focus sound waves on a carbon button. The pressure of those vibrations altered the resistance in the circuit in synchrony with the speaker’s voice. In other words, the material that ruined Edison’s underwater-telegraphy experiments is exactly what made his telephone transmitter such a triumph. Indeed, this innovative transmitter rendered Alexander Graham Bell’s telephone practical–so much so that it became the industry standard.

MICHAEL MICHALKO https://www.facebook.com/creative.thinkering/

15 WAYS TO JUMP-START YOUR CREATIVITY

 

 

Simply put, the key to increasing creativity in any organization is to make it start acting like a creative organization. Suppose you wanted to be an artist: You would begin behaving like an artist by painting every day. You may not become another Vincent Van Gogh, but you’ll become much more of an artist than someone who has never tried. Similarly, you and your organization will become more creative if you start acting the part. Following are 15 suggestions to encourage you and your colleagues to start becoming more creative today.

 

1.ONE-A-DAY. Ask each person to try to improve one aspect of their job each day, focusing on the areas within their control. At the end of the day, people should meet and ask each other what they did differently and better than it was the day before.

2.  BRAINSTORMING BOARD. Put up a bulletin board in a central area and encourage people to use it to brainstorm ideas. Write a theme or problem on a colored card and place it in the center of the board. Provide pieces of white paper on which people can write their ideas to post on the board. E.g. suppose you have difficulty closing a particular sale. You could describe the sale situation on a colored card, post it on the brainstorming board and ask people to post their ideas and suggestions.

3. IDEA LOTTERY. Have a monthly “idea lottery,” using a roll of numbered tickets. Each time a person comes up with a creative idea, he or she receives a ticket. At the end of each month, share the ideas with the staff and then draw a number from a bowl. If the number on anyone’s ticket corresponds to the number drawn, he or she gets a prize. If no one wins, double the prize for the next month.

4. CREATIVE CORNER. Provide a special area for people to engage in creative thinking. Stock the area with books, videos on creativity, as well as learning games and such toys as beanbags and modeling clay. You might even decorate the area with pictures of employees as infants to suggest the idea that we’re all born spontaneous and creative.

5. ICONS OF CREATIVITY. Ask people to display items on their desks that represent their own personal visions of creativity in business. For example, a crystal ball might represent a view toward future markets, a bottle of Heinz catsup might represent a personal goal of 57 new ideas on how to cut expenses, and a set of jumper cables might symbolize the act of jump-starting your creative juices to get more sales.

6. LET’S DO LUNCH. Encourage weekly lunch-time meeting of three to five employees to engage in creative thinking. Ask meeting participants to read a book on creativity; each person can read a different chapter and share ways of applying creative thinking to the organization. Invite creative business people from the community to speak to the group. You could ask them for ideas on how to become more creative in your business.

7. BRIGHT IDEAS NOTEBOOK. Present each person with a notebook. Call the notebook the “Bright Idea Notebook,” and ask everyone to write three ideas in the notebook every day for one month on how to improve your business. At the end of the month, collect all the notebooks and categorize the ideas for further discussion.

8. STUPID IDEA WEEK. Make idea generating fun. Have a “Stupid Idea” week and stage a contest for the dumbest ideas. Post entries on a bulletin board and conduct an awards ceremony with a prize. You’ll enjoy the camaraderie and may find that the stupid ideas stimulate good ones.

9. CREATIVITY BY COMMITTEE. Establish a “creative-idea” committee made up of volunteers. The goals of the committee should be to elicit, discuss, and implement employee’s ideas. The committee can record the number of ideas on a thermometer-type graph. The company should recognize and reward people according to the quantity and quality of their creative contributions.

10. HALL OF FAME. Turn an office hallway into an Employee Hall of Fame. Post photographs of those whose ideas are implemented along with a paragraph about the person, the idea, and its impact on the company.

11. LEFT AND RIGHT BRAINS. When brainstorming in a group, try dividing the group into left-brain (rational) thinkers and right-brain (intuitive) thinkers. Ask the left-brainers to come up with practical, conventional and logical ideas; ask the right-brainers to come up with far-out, unconventional and non-logical ideas. Then combine the groups and share the ideas.

12. IDEA QUOTAS. Thomas Edison guaranteed productivity by giving himself and his assistants idea quotas. His own personal quota was one minor invention every 10 days and a major invention every six months. A way to guarantee creativity is to give each employee an idea quota of, say, five new ideas a week.

13. TICKET OF ADMISSION. Require everyone to bring one new idea as their ticket of admission to any group meeting. The idea should focus on some aspect of their job and how they can improve what they do.

14. CHANGE “YES, BUT…” to “YES, AND..” Someone offers an idea in a meeting, and many of us are tempted to say “Yes, but…” To change this mind set, whenever someone says “Yes, but…” require the person to change “Yes, but…” to “Yes, and…” and continue where the last person left off.

15. THREE WAYS. Employees shouldn’t waste time thinking of reasons why something can’t work or can’t be done. Instead, they should think about ways to make something work, and then get it done. Ask employees to think of three job-related goals, targets, or tasks they think can’t be accomplished. Then ask them to figure out three ways to accomplish each of them. Then do the same thing yourself.

16. FRESH EYES. Jonas Salk, developer of the vaccine that eradicated polio, made it a standard practice to assemble men and women from different domains to his group sessions. He felt this practice helped him bring out new ideas that could not arise in the minds of individuals who were from the same domain. Invite people from other departments to your brainstorming sessions and ask them how they would solve your problems.

Lastly, don’t forget to thank people for their ideas. Design your own “Thank You for Your Great Idea” cards and distribute them freely to contributors. Ask the CEO to sign each card with a personal message. Stock up on instant lottery cards and include one or two in each card to show your appreciation.

Michael Michalko
http://creativethinking.net/#sthash.SXV5T2cu.dpbs

– See more at: http://creativethinking.net/15-ways-to-jump-start-your-creativity/#sthash.pQ7Q217e.dpuf

CREATIVE THINKING

Mind Reading Game Think Clear

 

BRAINWRITING

BRAINWRITING. Richard Feynman, while working at Los Alamos on the first atomic bomb, noted that only one problem was fed into the computer at a time. Instead of thinking of more efficient ways of solving one problem at a time, he thought of ways of processing multiple problems in parallel, spontaneous sequences. He invented a system for sending three problems through the machine simultaneously. He had his team work with colored cards with a different color for each problem. The cards circled the table in a multicolored sequence, small batches occasionally having to pass other batches like impatient golfers playing through. This simple innovation dramatically increased idea production and accelerated the work on the bomb.

Horst Geschka and his associates at the Batelle Institute in Frankfurt, Germany, developed a variety of group creative-thinking techniques called Brainwriting which, like Feynman=s innovative problem-solving approach, are designed to process ideas in parallel, spontaneous sequences. In traditional brainstorming groups, people suggest ideas one at a time. This is serial processing of information: i.e., only one idea is offered at a time in a series. Brainwriting, in contrast, allows multiple ideas to be suggested at the same time. This is parallel processing of information: i.e., many ideas produced at once in parallel. If a brainwriting group has 10 members, up to 10 ideas will be generated for every one generated in a typical brainstorming session of 10 members. Brainwriting increases idea production dramatically.

The basic guidelines are:

1. First, discuss the problem to clarify it. Write the problem in a location visible to all group members.
2. Distribute 3X5 index cards to each participant and instruct them to silently write their ideas on the cards. One idea per card. Whereas group brainstorming involves participants shouting ideas out loud, Abrainwriting@ has people silently writing down ideas.
3. As participants complete a card, they pass it silently to the person on the right.
4. Tell the group members to read the cards they are passed and to regard them as Astimulation@ cards. Write down any new ideas inspired by the Astimulation@ cards on blank cards and pass them to the person on their right. Within a few minutes, several idea cards will be rotating around the table.
5. After 20-30 minutes, collect all cards and have the group members tape them to a wall. The cards should be arranged into columns according to different categories of ideas, with a title card above each column. Eliminate the duplicates.
6. Evaluate the ideas by giving each participant a packet of self-sticking dots and have them place the dots on their preferred ideas. They can allocate the dots in any manner desired, placing them all on one idea, one each on five different ideas, or any other combination.

Only one person can offer an idea at a time during brainstorming, and despite encouragement to let loose, some people hold back out of inhibition or for fear of ridicule. Brainwriting ensures that the loudest voices don’t prevail, participants feel less pressure from managers and bosses, and ideas can’t be shot down as soon as they are offered. You can design your own Abrainwriting@ format based on the two principles:

(1) Idea generation is silent.
(2) Ideas are created spontaneously in parallel.

Some examples are:

IDEA POOL. Ask participants to silently generate ideas on 3X5 cards and place their cards in the center of the table instead of passing them to the person on their right. Whenever a participant wants or needs a stimulation card, they simply exchange their cards for cards from the pool.

GALLERY. This technique reverses the normal process. Instead of moving ideas around for people to examine, the gallery moves people around. Post sheets of flip-chart paper around the room, one per participant. Participants stand silently and write their ideas on the sheets (one sheet per person) for 10 to 15 minutes. Then the participants are allowed 15 minutes to walk around the “gallery” and look at the other ideas and take notes. Now, using the other ideas to stimulate further thought, participants return to their sheets and add to or refine their ideas. After about 10 minutes of additional writing, the participants examine all the ideas and select the best ones.

Another option for the gallery technique is to ask participants to draw or diagram their ideas instead of listing them. Drawing and diagraming is useful in creative thinking to recover information from memory that would otherwise be unavailable. For example, how many windows are there in your house? Diagraming your house allows you to go inspect and count the windows. Creative insights sometimes occur as a result of drawing or diagraming a problem, because they help us notice certain features that may be overlooked.

Post sheets of flip-chart paper and then ask the participants to draw a sketch or diagram of how the problem might be solved. Then the participants are again allowed to walk around the Agallery@ and take notes. Using the notes, they return and refine their own sketches. The group then examines all the sketches and constructs a final solution from parts of different sketches.

Michael Michalko
http://creativethinking.net/#sthash.SXV5T2cu.dpbs

Interview: BECOME THE SUBJECT AND NOT THE OBJECT OF YOUR LIFE

I’m always fascinated to hear stories about the lives of those men and women that I admire. Somehow hearing these stories and anecdotes makes them more human, which brings a stronger sense of hope and inspiration.
 

Many of them are people who have contributed to make significant changes in the areas of science, art, politics or business. Their names and deeds can be read in most history books and they are usually regarded as geniuses. But less is known about the way they came up with their ideas. What were they thinking when they came up with such insight? Are there some common traits amongst these men and women that we can learn and emulate?

BECOME THE SUBJECT AND NOT THE OBJECT OF YOUR LIFE

WHAT IS BOTH LIGHT AND DARK?

WHAT IS BOTH LIGHT AND DARK?

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